StarCraft improved on its predecessor Warcraft II, which showcased two incredibly very similar playable factions, by introducing asymmetry amongst the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War 킥복싱 Wind. The unit types accessible to Just about every race outline its racial identity. The Protoss can field impressive and highly-priced warriors and equipment, although the Zerg count on sheer quantities and pace to overwhelm their opponents.
A problem through advancement was that at this stage in time, sport studios ended up starting to employ 3D graphics, though Blizzard nevertheless hand-drew their products.